Video Game:
Shot 1: Audion from "The Office" - Responsible for animation
Shot 2: Excitable walk cycle - Animation
Shot 3: Action attack Upper cut to slam - Animation
Shot 4: Bruiser character walk cycle - Animation
Shot 5: Heavy lift - No dialog - Responsible for animation
Monday, January 11, 2010
Sunday, January 3, 2010
Another animation
^ Final animation. comming soon textures and background.
Here is something i have been working on... Yet another new approach to this. I went with trying to hit the lip sync first before going in and doing the actions. So far so good.
Sunday, December 6, 2009
Monday, November 16, 2009
how do things go wrong
Put in a hour or so, cleaned up the beginning and middle but still have to work with the back to neutral at the end of the attack.
It's weird how much things seem to be working while you are working on the animation but after you take a break it just sucks...
It's weird how much things seem to be working while you are working on the animation but after you take a break it just sucks...
Sunday, November 8, 2009
Game animation trials
Some clean up work to my animations.
Storm copyright by Marvel
rigs and textures by Dream machine studios.
Storm copyright by Marvel
rigs and textures by Dream machine studios.
Tuesday, September 29, 2009
Sunday, September 27, 2009
All the keyframes are there.
All I have to do now is go add some breakdowns and clean things up. I really like doing the straight ahead and no stepped when working on action shots, to me working from what i need to imagine and what is visibly needed makes things a lot easier. Timing was also something that was much easier in this approach.
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