Thursday, March 4, 2010

Axe throw refine


Animation and art

I have made some break through on both my drawing style and animations. (Ignore the background characters int he animation not quite done yet.) As for my drawings it finally feels as though they have volume and have a different feeling to them.








These were a lot of fun and resulted in my understanding of what I call the face within a face. All that means is that I took more note of the front plain of the face bringing it forward and pushing the cheeks and the ears behind giving a boxier more dimensional form. My next step is to some how understand how to give the feeling of the unseen features or parts of the body that are blocked from view, although adding more personality through pose and expression would be a great thing to look into as well.

Monday, January 11, 2010

Video game reel

Video Game:






Shot 1: Audion from "The Office" - Responsible for animation
Shot 2: Excitable walk cycle - Animation
Shot 3: Action attack Upper cut to slam - Animation
Shot 4: Bruiser character walk cycle - Animation
Shot 5: Heavy lift - No dialog - Responsible for animation

Sunday, January 3, 2010

Another animation



^ Final animation. comming soon textures and background.





Here is something i have been working on... Yet another new approach to this. I went with trying to hit the lip sync first before going in and doing the actions. So far so good.

Sunday, December 6, 2009

Finished

Clocked in around 8 hours.



Monday, November 16, 2009

how do things go wrong

Put in a hour or so, cleaned up the beginning and middle but still have to work with the back to neutral at the end of the attack.





It's weird how much things seem to be working while you are working on the animation but after you take a break it just sucks...

Sunday, November 8, 2009

Game animation trials

Some clean up work to my animations.





Storm copyright by Marvel

rigs and textures by Dream machine studios.