Thursday, April 29, 2010

Tests peek a boo

Here are some tests of some parts of peek a boo.

Wednesday, April 28, 2010

Peek a Boo

Here is a work in progress for my next animation. This is a cycle-able interaction that so far is going well. I will be going back through and fleshing out the actions but this is the basic blocking timing I want.

Saturday, April 17, 2010

Monday, March 29, 2010

Pretty well done

I feel really good about how this turned out. I may want to add some follow through and overlap with his crown... hmmmm...

Saturday, March 27, 2010

Updated animation

Cage match! Some more touches and I will be done with this one.

There is gong to be some final touches put into the costumes so that it completes the setting but I fell really good about how this looks.

Friday, March 26, 2010

More flash

Here is some more flash fun. Messing around with and spacing.

Wednesday, March 24, 2010

2d animation basic form

Nothing special but I learned from it!

I am going to work a bunch with timing charts on my animations, must get a better understanding of timing!

Thursday, March 4, 2010

Axe throw refine

Animation and art

I have made some break through on both my drawing style and animations. (Ignore the background characters int he animation not quite done yet.) As for my drawings it finally feels as though they have volume and have a different feeling to them.

These were a lot of fun and resulted in my understanding of what I call the face within a face. All that means is that I took more note of the front plain of the face bringing it forward and pushing the cheeks and the ears behind giving a boxier more dimensional form. My next step is to some how understand how to give the feeling of the unseen features or parts of the body that are blocked from view, although adding more personality through pose and expression would be a great thing to look into as well.

Monday, January 11, 2010

Video game reel

Video Game:

Shot 1: Audion from "The Office" - Responsible for animation
Shot 2: Excitable walk cycle - Animation
Shot 3: Action attack Upper cut to slam - Animation
Shot 4: Bruiser character walk cycle - Animation
Shot 5: Heavy lift - No dialog - Responsible for animation

Sunday, January 3, 2010

Another animation

^ Final animation. comming soon textures and background.

Here is something i have been working on... Yet another new approach to this. I went with trying to hit the lip sync first before going in and doing the actions. So far so good.